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General PhilosophyHere are some philosophical points that seem to have helped me when evaluating and developing my game. Bowling ZenThere's so much that could be written here, but it boils down to one thing:
A good bowler is someone who works at and derives enjoyment from the sport of bowling. A good bowler does not stop trying to improve his or her game. "Ty, what did you shoot today?" Judge Smails and Ty Webb in "Caddyshack" The Investment Model of BowlingIn the financial world, there is a "clean" (heh!) separation between capital spending and investing. In bowling terms, think of the capital as the time you spend bowling (or, if you insist, the money it costs you to bowl the games). In these terms, spending is using the skills you already have to maximize your score. Investing is putting a different priority ahead of scoring. Bowling is rarely a combination of both of these approaches, but it can change on a frame-by-frame basis. Here are some interesting places to invest your effort for future payout:
One dictum of investing is worth remembering: the sooner you start, the more wealth you accumulate. Many of these investment opportunities are long-term. I don't recommend most of them during league play, of course. Evaluating Your Own Bowling QualityA good bowler strives to throw a quality shot. A quality shot is one in which every part of the shot (approach, release, results) are predictable and repeatable. In other words, little is left to chance in a quality shot. In order to throw a quality bowling shot, the following things must all happen (in increasing order of importance):
Let's take these in order: 1. GripThe grip must be firm enough that the ball is not slipping around your hand. Not so firm that skin rips off, though. The grip must be the *SAME* every time you throw the *SAME* kind of shot. For some shots, you may want to change the grip (to kill your hook) but otherwise the *SAME* grip should be used every time. 2. Arm SwingThe arm swing begins with the push-away on the first step. The arm swings down and back, smoothly. Only gravity is used to move the arm; there is no need to muscle the ball through the swing. To make the ball go faster, push the ball away at a slight upward angle. Push it slightly downward to make it go slower. 3. Foot PacingBoom-boom-boom-boom. That's all there is to a four step approach. You just need a consistent rhythm (like a song) for pacing. Key point: Do not change it! Whether you're throwing your first ball, last ball, trying for your 12th strike and a perfect game: don't change it! [Unless it's wrong, of course.] This is why you need a song for pacing---your heartbeat is a very bad thing to use! 4. Release Point/PositionIs the wrist straight, cocked, or wobbly? Is your hand behind above, around the ball? Did the ball drop into the ground like a bunker buster? This is probably the hardest thing to do correctly. If you achieve it, you then have the difficult task of doing it consistently. 5. Foot PlacementDo the steps go in the right places? Ask yourself:
[The best answers are: Yes; No (or Yes, No); and "toward the target"] When bowling across the lane (like at the 10 pin), the line for the feet is DIAGONALLY down the lane. For strikes, the line should be directly down the lane unless you have NO HOOK or TOO MUCH HOOK. 6. Where to Throw the BallDo you know where to throw the ball to get a strike or convert a spare? 7. Bowler must be correct regarding where to throw the ballAre you sure about #6? There are usually multiple answers to where you *can* throw the ball, but fewer answers to where you *should* throw the ball. The key to improving your average is to make the best decisions here. "Best" in this case is not "the one that works" (judged after the shot) but "the one that has the best chance of working as often as possible". You will throw at most spares a lot of times and, over time, your average will improve if you throw the shot most likely to get the spare under the widest possible conditions. Or, another way to think of it is: throwing the most idiot-proof shot. 8. No FlukesShit happens. Flashbulbs, doors slamming, lanes being turned on, idiot neighbors, etc. You can do 1-7 right and 8 will trip you up. Reduce the likelihood of it (tie your shoelaces, keep your shoe bottoms and hands clean, etc.) and hope nothing weird happens. Self-AnalysisSo, let's analyze me. Consider what happens when I lock on and start throwing bunches of strikes (i.e., I'm in "the zone."):
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This document maintained by
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